ORBITALAGC Visual Lab / Signal Archive
Collection 01 / 18 living systems

Living systems, catalogued.

Pick one. Drag it. Feed it sound. Each specimen is an authored visual instrument, captured honestly and opened without ceremony.

Scroll to inspect the collection ↓
Specimens
18
Renderers
Canvas / Three / GLSL
Input
Pointer + sound
Output
Record + share

The collection

Open one. Push until it answers.

01

See the real work first

No activation wall and no proxy shader. Every record begins with a deterministic capture from the actual runtime.

02

Use one plain gesture

The primary pointer, touch, and keyboard action stays beside the title. Advanced parameters wait in the instrument drawer.

03

Add sound when you want it

Every scene starts silently. Demo audio, a file, microphone, or shared tab become deliberate choices, not a gate.

04

Keep the result

Adjust the camera, palette, and modulation, then share the look, capture a still, or record the performance.

About / Collection 01

A field archive that answers back.

ORBITAL is a collection of 18 interactive, audio-reactive visual systems by Adam Gurski Creative. The scenes span Canvas 2D, Three.js, and GLSL, but the technology is not the point. Open a record, move through it, add sound, and shape a result worth keeping.

Microphone input is analyzed locally and never recorded or routed to speakers. File and tab sources stay in your browser.